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Nick Murphy

Solutions Consultant

Lumesse Learning

A moving experience

Nick Murphy discusses the four things he

knows about augmented reality for


Augmented reality (AR) is exciting.

Alongside virtual reality (VR) it is one of the

first pieces of new technology that really

threatens to give the established order a

jolt - it even threatens to get people up out

of their chairs and out into the world

around them - so no surprises that we at

Lumesse Learning are seeing a lot more

requests from customers looking to

leverage this exciting new mode of


There are a number in ways in which the

game-changing potential of AR is likely to play

out. One, mentioned above, is that it really is a

radical move to get people up and out of their

seats to do their training. It can provide you

with a link to the physical environment that

few other technologies can achieve.

Similarly, the opportunity for data-mining is

huge. Imagine that you want to understand

how your employees might respond to a fire

alarm or even a real fire in a huge office

building. Being able to track where everyone

travels and whether they react by following

the correct procedures is the kind of

information that will give you real intelligence

about your organisation and how your

employees respond to emergencies.

Another area is the potential for social

interaction. No longer will you have to rely on

actors or role-play to create interaction

between different players in a game; now you

can give each player a role that is led by the

AR experience. Getting your employees to

react to one another in a constantly changing

environment will lead to many new

possibilities in the training landscape.

So how might you take advantage of this new

technology? Maybe you've already spoken to

some AR suppliers and want to understand if

what they're offering really works. Here are

my four key design features for creating an

exciting AR project that will deliver results:

1. Environmental Great AR experiences put

you in an environment that you want to

explore. Getting users up and out of their

seats and scanning codes on walls is one

example. Another might be using AR to show

how objects will sit in the space in front of you.

Whatever it is, you need to ensure that you

understand how to create new components

or layers for the lived environment in your AR.



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