Learners are presented with realistic threats
alongside everyday low risk scenarios; using
familiar mobile gaming mechanics, such as
swipe yes/no actions, they are expected to
select the 'right' answer out of two possible
options. Learners are given regular feedback
and encouraged to work their way up
through five levels, collecting rewards - in this
case stars - to rise through the ranks. Again,
this all helps to generate buzz via healthy
Gaming isn't limited to mobile or off-the-shelf
solutions - often a business will face a
specific challenge and, while a game isn't
always the obvious solution, we've found that
learning resonates most where employees
are engaged, inspired, excited even.
At Sponge, we recently partnered with Yum!
Brands - parent company to KFC and Pizza
Hut - to develop an innovative card game
aimed at raising awareness of cybersecurity
issues amongst franchise owners.
The game combines a physical card game
with feature rich, interactive digital elements -
real-time interactive gameplay and quizzes via
an engaging UI, QR codes and Augmented
Reality (AR) 3D models - to deliver a
collaborative multi-player blended learning
experience. The game covers a variety of
threats from physical breaches such as
'dumpster diving' and 'tailgating' to digital
breaches such as phishing and distributed
To play the game, teams comprising of five
players - three business leaders versus two
hackers - battle it out for a place on the leader
board. The hackers (the attackers) try to 'earn'
reputation and status, while the business
leaders (the defenders) try to deny the attack.
By the end of the game, players have learnt
cybersecurity best practice and know how to
apply the learning in the real world.
Move beyond 'do's and don't's' to drive
As with our 'Sorted' games, 'Cards Against
Hackers' is 'applied learning', where people
learn by taking part in scenarios, via a game
format. We've found that when employees
see the consequences of decisions they
make in real-time, this is far more powerful
and retentive than reading a book of
guidelines or 'dos and don'ts'.