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Anna Kuehl

SVP, Customer Solutions

MPS Interactive

5 emerging technology

trends set to transform

learning by 2025

We are in the midst of the Fourth Industrial

Revolution, an age of rapid technological

changes bringing us unprecedented access

to data, opportunity and progress. New

technologies, devices and changes to the

way we live and work are disrupting the status

quo, including traditional approaches and

thinking about how we consume information

and learn.

Globally, educators and businesses are

aware of the need to keep pace with newer

technologies to ensure that education and

training remain relevant to digitally-savvy and

hyper-connected learners. Universities,

schools, and corporations are all seeking to

adapt and transform.

We've been hearing about many of these

technologies, such as Artificial Intelligence

(AI), robotics, Mixed Reality (MR) and 5G, for

a few years now; so, are they still considered

learning trends? What can we expect to focus

on in the next three to five years? Here are my

top five trends.

Augmented reality (Adoption timeframe - 0

to 1 year)

One of the most accessible ways of bringing

learning material to life is with augmented

reality. You can adopt it now because the

technology is ready, and most learners

already have a device (smartphone or tablet)

to bring AR to life. It adds a layer of interaction

and information to a real-world interface. For

example, an AR app will let learners use their

phone cameras to view a diagram of the

human body in a textbook and interact with it

as a 3D model.

AR is well-suited to provide enhanced access

to information and interactivity. An example:

Improving productivity in an oil and gas plant

using a tablet to overlay schematics with data

to support the operator's job.

Virtual reality (Adoption timeframe - 1 to 5

years)

VR is an immersive 3D experience where the

user feels that he or she is truly a part of the

environment. It has existed in some form for a

few decades now and lately, device quality

and costs have made this technology even

more accessible. However, VR's inclusion in

mainstream learning and training has yet to

pick up steam. Still, in high-risk and costprohibitive environments, VR is a great option.

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