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Anna Kuehl
SVP, Customer Solutions
MPS Interactive
5 emerging technology
trends set to transform
learning by 2025
We are in the midst of the Fourth Industrial
Revolution, an age of rapid technological
changes bringing us unprecedented access
to data, opportunity and progress. New
technologies, devices and changes to the
way we live and work are disrupting the status
quo, including traditional approaches and
thinking about how we consume information
and learn.
Globally, educators and businesses are
aware of the need to keep pace with newer
technologies to ensure that education and
training remain relevant to digitally-savvy and
hyper-connected learners. Universities,
schools, and corporations are all seeking to
adapt and transform.
We've been hearing about many of these
technologies, such as Artificial Intelligence
(AI), robotics, Mixed Reality (MR) and 5G, for
a few years now; so, are they still considered
learning trends? What can we expect to focus
on in the next three to five years? Here are my
top five trends.
Augmented reality (Adoption timeframe - 0
to 1 year)
One of the most accessible ways of bringing
learning material to life is with augmented
reality. You can adopt it now because the
technology is ready, and most learners
already have a device (smartphone or tablet)
to bring AR to life. It adds a layer of interaction
and information to a real-world interface. For
example, an AR app will let learners use their
phone cameras to view a diagram of the
human body in a textbook and interact with it
as a 3D model.
AR is well-suited to provide enhanced access
to information and interactivity. An example:
Improving productivity in an oil and gas plant
using a tablet to overlay schematics with data
to support the operator's job.
Virtual reality (Adoption timeframe - 1 to 5
years)
VR is an immersive 3D experience where the
user feels that he or she is truly a part of the
environment. It has existed in some form for a
few decades now and lately, device quality
and costs have made this technology even
more accessible. However, VR's inclusion in
mainstream learning and training has yet to
pick up steam. Still, in high-risk and costprohibitive environments, VR is a great option.
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