IN the last issue I presented a game
suitable for children aged 4+. I hope you
tried playing it with your grandchildren
and that you all enjoyed it. This time, let's
try something appropriate for slightly older
Game No. 2
Suggested age: 6+ years.
Name of Game: Starter Whist.
Time: 8 - 10 minutes for one game.
No. of players: Minimum of two.
Requirements: Your little ones should
now be able to sort into suits (clubs,
diamonds, hearts and spades) and
hold comfortably up to seven cards.
But for this, their very first intro duction
to Starter Whist, we are
starting off with no more than four
cards being held by each player, as we
introduce them to a game based on
winning tricks. Please note this game
is being used as a practice game and
therefore it is being played in notrumps.
Equipment: One pack of playing cards.
One table. A chair for each player.
Pen (or pencil) and paper for record ing
Aim of the Game: Each player is trying to
win the trick by playing the highest
card in the suit led.
Once the cards have been shuffled, four
cards are dealt to each player, face down,
one at a time and in a clockwise rotation.
All the other cards are set aside - they will
not be needed again for this game. All
players pick up their four cards and
arrange them in suit order but alternating
colours (i.e. black, red, black, red) in their
hands. The player on the dealer's left pulls
out his/her highest card from hand (it
doesn't matter which suit) and puts it in
the centre of the table, face upwards.
The next player (clockwise rotation) now
looks at his/her hand and at the card that is
on the table. If there are only two players,
the second player will win the 'trick' if
he/she has a higher card in the same suit as
the one led. The card can only win if it is in
the same suit as the card led. If the second
player has two cards in this suit, he/she
should play only one of the two cards - the
higher one if that is higher than the one on
the table. If the second player cannot follow
suit, he/she discards the lowest card he/she
has in any suit.
If there are more than two players, the
'trick' is won by the player who has played
the highest card in the original suit led.
The winner of the trick chooses whichever
card he/she wants to start off the next
trick, following the same pattern as before.
When everyone has played all their cards,
whoever has the most tricks is the winner.
Three games to be played and scores
Variation: The four cards can be replaced
by five, six, or seven cards to increase
card-playing skills. r
34 English Bridge August 2014 www.ebu.co.uk
by Liz Dale
Teach Your Grandchild Bridge
BRIDGE AND GOLF GIFTS DIRECT LTD
Large selection of bridge and golf gifts, and bridge accessories
available online at www.bridgeandgolfgifts.co.uk
( 07853 066 582 (quoting English Bridge)
ON each of the following problems,
you are West. What should you bid
with each hand on the given auction
at pairs, Love All?
Julian Pottage gives his
answers on page 54.
Pass Pass 1´ 1NT
2´1 Pass Pass
1´ Pass 2™ Pass
1´ Pass 1NT Pass
WN E S
™ Q J 8 5 3
t K 6 5 3
® A 7 5
´ A Q
™ J 9 7 5 3
t 8 7 4
® 8 7 6
´ K 6 2
™ K Q
t A K 6 5 4
® Q 10 8
´ K 9 4 3 2
™ K 10
t A K 5
® 10 9 5
´ Q J 10 7 6 2
™ A 8
t Q 5 4 2
´ K 7 6 4 3
™ Q 8 5 4 2
® A Q