4 牛
津
樣本
9 786310 003535
ISBN 978-6-31-000353-5
專題 習研
ET MS
工作坊
工
作
坊
‧�提供課本內「STEM工作坊」的
詳盡版本
‧備有教案和影片
計。在這些活動中,學生需
計和科學探究。學生透過沉
融會貫通,解決�STEM�範疇
主探究,建立深入的跨學科
能,也讓學生親身體驗以基
升,為將來升學和就業作好
知識和技能,才處理較複雜
晰訂明關鍵的教學步驟,老
外設有評分說明,有效評估
E
T
M
S
1
0 0
0
1
9 786310 002316
ISBN 978-6-31-000231-6
Sample
2
Project
WorkET MS
Project
WorkET MS
Project
WorkET MS
Oxford Mathematics STEM series is designed to let students learn STEM in a holistic
way. In these activities, students apply mathematical knowledge and use different
technologies to perform engineering design and scientific investigation. Through the
immersive learning experience, students equip themselves with applicable knowledge
and transferable skills to tackle STEM-related problems.
Features
1 Excellent Learning Design
All activities are designed to help students learn actively through guided and selfdirected
inquiries, which enable students to construct deep and interconnected
knowledge across different subjects, and prompt students to solve novel and complex
problems.
2 Ready for the Future
All activities focus on important 21st century skills like critical thinking and collaboration.
The activities also provide hands-on experience of using digital technologies to solve
problems creatively. Students can expand their competence and get ready for their
future studies and careers.
3 Catering for Learner Diversity
All activities are systematically arranged to ensure that students can master essential
knowledge and skills before dealing with more complex problems. Students with
different strengths can all enjoy the activities and unleash their creativity.
4 All-round Support for Teachers
All activities come with comprehensive supporting materials, including worksheets,
lesson plans and videos. Critical teaching steps are included in the lesson plans.
Teachers can prepare for the lessons and make appropriate adjustments easily.
Rubrics are also provided for effective assessments on students' performance.
• Suitable for large-scale thematic STEM programme or STEM week
• Lesson plans and videos included
Workshop
ET MS
Oxford Mathematics STEM series
STEM Workshop : Symmetrical Figure Creator Program Worksheet
11
© Oxford University Press 2020
II. Make a Program to Produce Figures with 4-fold Rotational Symmetry
A. Design the Code
1. To produce a figure with 4-fold rotational symmetry regardless of what a user draws, how many pen
sprites does the program need?
2. Duplicate the pen sprites. For each of the duplicated pen sprites, describe the transformation(s) applied
such that a figure with 4-fold rotational symmetry is produced regardless of what a user draws.
3. According to the result in Step 2, use the following blocks to set the parameters of the
block in each of the duplicated pen sprites.
4
'Pen2': rotate anticlockwise about the origin through 90°; 'Pen3': rotate anticlockwise about the origin through 180°;
'Pen4': rotate anticlockwise about the origin through 270° (or any other reasonable answers).
The 'go to' blocks for the other three pen sprites are as follows:
Pen2:
Pen3:
Pen4:
From From
Open the 'painter' project again. On the main menu, click 'File' → 'Save as a copy', and rename
the project to '4-fold-rotational-symmetry'.
- 11 1
© Oxford University Press 2020
Symmetrical Figure Creator Program
[Book 1B Chapter 8 Rectangular Coordinate System (I)]
1. Code a simple program based on the rectangular coordinate system in Scratch.
2. Use transformation of points in a rectangular coordinate plane to create symmetrical figures.
Design and write a Scratch program for creating symmetrical figures.
Technology (T): Computer programming and computational thinking
Engineering (E): Design, test and debug programs
Mathematics (M): Use transformations of points to create symmetrical figures
1. Recognize the rectangular coordinate system
2. Recognize the effect of transformations on a point in the rectangular coordinate plane
3. Recognize the concept of 2-D shapes having reflectional symmetry
Total: 3 hours
Activity Time
Knowledge Review and Extension 30 minutes
Explore the Problem 10 minutes
Brainstorm Solutions 10 minutes
Make a Prototype 20 minutes
Study the Prototype 10 minutes
Learning Outcomes
Activity Outcome
STEM Overview
Prior Knowledge
Suggested Time
Lesson Plan
- 14 STEM
工作坊:對稱圖形創作程式 教案
5 © 牛津大學出版社 2020
着學生利用工作紙第 13 頁作互評。
評核評估範疇 1 - 5 時可參考下方的評分說明。
2:超出預期 1:符合預期 0:未達預期
運用
數學知識
能夠應用:
反射和旋轉變換對直
角坐標平面上的點的
影響
能夠記得:
反射和旋轉變換對直
角坐標平面上的點的
影響
未能記得:
反射和旋轉變換對直
角坐標平面上的點的
影響
腦力激盪
能夠:
辨別程式的關鍵要求
辨別所給情況中的限
制
能夠:
辨別程式的關鍵要求
未能:
辨別程式的關鍵要求
製作程式原型
能夠:
製作簡單程式原型
從程式原型中洞察到
如何改善設計
辨別出如何修改程式
原型來達到預期效果
能夠:
製作簡單程式原型
辨別如何修改程式原
型來達到預期效果
未能:
製作簡單程式原型
辨別如何修改程式原型
來達到預期效果
評估
成品參考圖
1
2
3
- 18 30
牛津數學 STEM 系列
二進制 X Circuit Playground 統計 X Raspberry Pi及鏡頭模組
課本內「STEM 工作坊」
的詳盡版本
適合大型 STEM 專題活動或
STEM 學習週使用
工作紙、教案及影片等資源,一應俱全
以數學為核心 應用先進科技
每個活動特設評分說明,供老師參考